AI Insights · Timothy · July 2021
Top 5 Boxing Games Performance in Brazil - Q2 2021
In Q2 2021, the top 5 boxing games in Brazil showcased varied performance in weekly downloads, revenue, and active users on a unified platform. Here’s a detailed breakdown.
In the second quarter of 2021, the top 5 boxing games in Brazil exhibited diverse performance trends across weekly downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides insights into the performance of these popular apps.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES experienced fluctuating weekly downloads, peaking at 53.5K in early April and ending at 25.9K by the end of June. The weekly revenue showed a downward trend, starting at $50 at the beginning of April and settling around $15 by the end of June. Active users saw a noticeable decline from 134.8K in early April to 88.7K in late June.
Gym Heros: Fighting Game by Fighting Arena had a relatively stable download trend, beginning with 53.3K in late March and closing at 27.3K in the last week of June. The revenue was minimal, with a peak of $15 in mid-April. The active user base decreased from 196.4K in late March to 110.5K by the end of June.
Gang Boxing Arena, also from CASUAL AZUR GAMES, saw a significant increase in weekly downloads mid-quarter, peaking at 40.4K in late April and ending at 27.5K in late June. Revenue remained low, with slight increases throughout the quarter, peaking at $22 in late March. Active users increased from 42.8K in late March to 47.6K by the end of June.
Bad Girls Wrestling Game by Fighting Arena showed a steady performance in weekly downloads, beginning at 47.5K in late March and reaching 29.6K by the end of June. Revenue remained minimal, with slight peaks mid-quarter. Active users saw an overall decline from 93.6K in late March to 54.1K by the end of June.
Karate Fighter: Fighting Games, another title from Fighting Arena, had a varied download trend, starting at 33.2K in late March and ending at 12.3K by the end of June. The active user base decreased from 102.5K in late March to 47K by the end of June.
These insights from Sensor Tower reveal the dynamic performance of boxing games in Brazil during Q2 2021. For more detailed analytics and trends, visit Sensor Tower.